It has been a while since I've posted anything, but
I haven't really have had the time nor the incentive to do so - However, after
two instances I wanted to share my views on stats, glyphs and talents for these
bosses.
This is the standard spec. that I would recommend if
you are raiding 25man, http://www.wowhead.com/talent#sM5|
There is some minor thing you can switch around
depending on the fight e.g. Astral Shift for Feng if you have to stand out then
the 40% dmg reduction is quite nice, however, as overall I see Stone Bulwark
Totem as the better choice, and the only problem can be that you drop it while
having your Earth Elemental up - which is stupid.
At lvl 90 you will notice that I haven't picked a talent since it really depends on the encounter, but for the majority of fights then you will want Primal Elementalist since it is an amazing talent when used correctly.
At lvl 90 you will notice that I haven't picked a talent since it really depends on the encounter, but for the majority of fights then you will want Primal Elementalist since it is an amazing talent when used correctly.
Mogu'shan Vaults:
Stone Guard: You should be sitting on a tank, and if
you are starting to progress on it I would recommend you using Unleashed Fury
since it helps a lot when tank healing is your main objective. Furthermore,
Windwalk Totem is a must since it removes the snare effect that ppl. get when
they pop a Cobalt mine. Else it is pretty straight forward - Keep your tank up
and remember to use your HST and throw the HR on either melee or ranged, but
most importantly check your tile stack before popping Mana Tide Totem as with
+100 stacks you should go to max mana when it is dropped.
Feng the Accursed: This is a fight where Primal Elementalist
shine, and depending on the combo you choose e.g. we pick Arcane first which
means that I usually pop my Earth Elemental and get the 10% increased healing
and 20% dmg. reduction which is very good to have. And remember your Healing
Tide Totem also gets a 10% increase from Primal Elementalist which makes it one
of the strongest throughput CDs if you can manage to use a couple of globals of
getting it ready. Personally I am currently playing with "Glyph of Fire
Elemental Totem" so my Fire Elemental becomes a 3min cooldown so that it
always will be ready to use with Healing Tide Totem.
Gara'Jal the Spiritbinder: Primal Elementalist is
again the best choice, and you should have your Earth Elemental ready for the
last 25% with the increased raid dmg. then the 20% dmg. reduction for 1min is
amazing. Furthermore, Spirit Link Totem is a lifesaver and one of the best
cooldowns that the raid got whenever it is stacked up, and using Ascendance at
that time should make your raids HP go up by quite a bit.
The Spirit Kings: I would go with Primal
Elementalist, and there is not much to that fight except using your CDs at the
right time, but most importantly help Purging "Shield of Darkness"
and you should be using "Glyph of Purge" and "Telluric
Currents" since there you will need to push dmg. and you might as well
cast Lightning Bolts than stand around doing nothing.
Elegon: Primal Elementalist is again the strongest
contender, and there is no secret trick to this fight perhaps except during
transitions with the adds spawning it can help the raid quite a lot of you pop
your HTT while you run "back in" since it tops everyone, and if
someone takes a hit from the add they will be healed up asap and gives you
plenty of time to reposition yourself. Furthermore, when reaching the last
phase you will see how strong a cooldown Ascendance coupled with Primal
Elementalist and SLT you should be doing +300.000 HPs if only for a short
period of time, but it will top people off and give you valuable extra seconds.
Will of the Emperor:
From my point of view then Unleashed Fury is the talent to pick here since your focus will be on a tank, and he is taking a beating. Preferably you should try keeping a Riptide on your tank, but also on the other tank. Keep Unleash Life on cooldown and remembering to plant your Healing Rain on the ranged camp. This fight is long, and is tough on mana so make it a habit to cast Lightning Bolts whenever it is dance time.
From my point of view then Unleashed Fury is the talent to pick here since your focus will be on a tank, and he is taking a beating. Preferably you should try keeping a Riptide on your tank, but also on the other tank. Keep Unleash Life on cooldown and remembering to plant your Healing Rain on the ranged camp. This fight is long, and is tough on mana so make it a habit to cast Lightning Bolts whenever it is dance time.
As far as stats go in Mogu'shan Vaults then I would
opt for crit over mastery (and was also what I did during progress), however,
it depends on the level of your gear since when you reach around 490ilvl you
should go for the second HST / HTT breakpoint which is 3306 (goblin) and 3764
for everyone else.
As for glyphs I would suggest Telluric Currents and
Glyph of Fire Elemental Totem for those fights where you are using Primal
Elementalist which leaves the last glyph to either Water Shield, Riptide,
Healing Wave (It is decent for e.g. Will where you take constant dmg. and you should
try to use it as much as possible for tank healing since GHW drains your mana
really rather fast) and Totemic Recall. Totemic Recall can grant you a lot of
mana back, however, you have time your totems and pay a lot of attention to the
timers or else you risk cutting 2-3 ticks, and when you use e.g. Primal
Elementalist and use HST you may end up removing both while still having half
the time on the Fire Elemental which gives you mana back, but also reduces your
throughput. I am not a fan of it, however, on some fights it is good, but it
requires a fair amount of focus and is not something I would suggest starting
out with when learning a fight.
Heart of Fear:
If you are starting to progress in Heart of Fear I
will encourage you to get the extra tick on HTT and HST.
Imperial Vizier Zor'lok: Dance dance dance
revolution - You will want Stone Bulwark Totem and Primal Elementalist and Call
of the Elements.
Glyphs: Glyph of Fire Elemental, Telluric Currents and the last is up to you since Spiritwalker's Grace can be quite nice for healing people while dodging balls.
There is only a few "tricks" to this fight and one being: Align your CDs with an Elemental e.g. HTT with Fire Elemental - Ascendance with SLT and Earth Elemental (Quite powerful combo when reaching the last phase)
Glyphs: Glyph of Fire Elemental, Telluric Currents and the last is up to you since Spiritwalker's Grace can be quite nice for healing people while dodging balls.
There is only a few "tricks" to this fight and one being: Align your CDs with an Elemental e.g. HTT with Fire Elemental - Ascendance with SLT and Earth Elemental (Quite powerful combo when reaching the last phase)
And there is no secret trick to the dance, and aside from Blizzard being
nitwits in regards to animations and the actual hitbox do not be filled with
despair when you are being hit by orbs which is clearly nowhere near you - That
is how they managed to do it.
However, as a shaman you do not have too many "oh shit" buttons to hit when that happens, or you have to eat a ball in order to get into the "proper" path. The only thing you can do is to pop Stone Bulwark Totem when he casts Attenuation so if you have to eat a ball you will absorb 50-70k, and pop your HST when you start to run since it is all about focusing on running yourself or else you might eat a couple of balls and require a ress because you tried to heal another person. You can also place a HR in such a manner that you can stand in it, and thereby ensuring that you got some extra HP from Vigor thereby giving you a larger "fuck up" margin, put a Riptide on yourself and be ready with a Nature's Swiftness CH (from yourself, since it is the easiest not the most optimal but the easiest) and be ready to eat a Health Stone.
However, as a shaman you do not have too many "oh shit" buttons to hit when that happens, or you have to eat a ball in order to get into the "proper" path. The only thing you can do is to pop Stone Bulwark Totem when he casts Attenuation so if you have to eat a ball you will absorb 50-70k, and pop your HST when you start to run since it is all about focusing on running yourself or else you might eat a couple of balls and require a ress because you tried to heal another person. You can also place a HR in such a manner that you can stand in it, and thereby ensuring that you got some extra HP from Vigor thereby giving you a larger "fuck up" margin, put a Riptide on yourself and be ready with a Nature's Swiftness CH (from yourself, since it is the easiest not the most optimal but the easiest) and be ready to eat a Health Stone.
Blade Lord: If you managed to kill Imperial Vizier
then he shouldn't be a problem, save your SLT for Unseen Strike, spread out and
remember to have HTT and Spiritwalker's Grace ready for when he reaches 20%.
When you have to start running pop your HTT (use your Fire Elemental if you
feel confident with it), Riptide yourself (You should have a roar at this time)
and then use Spiritwalker's Grace and CH from yourself until it drops of and
then you use Nature's Swiftness, pop Stone Bulwark Totem and HST, switch to
Ghost Wolf and run to the other end, and you only stop if someone is close to
dying. When reaching the other side UE - HR, SLT, Ascendance and get your raid
topped. When the boss reaches 11% get ready to move in advance use Stone
Bulwark Totem if it is ready and keep HST on CD while running, and use Call of
the Elements if none of them is ready. After that you loot the boss.
Garalon: There isn't many tricks except placing your
HR where the raid will be, and remember when you have to use your HTT remember
to pop it before the stop thereby reducing the chance that someone will die
quite significantly. Beside that utilize Primal Elementalist.
I will update when I got some more time with Wind Lord Mel'jark, Amber-Shaper Un'sok and Grand Empress Shek'zeer.
Feel free to mail me if you got any questions.
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