tirsdag den 20. november 2012

A small update regarding Mogu'shan Vaults and Heart of Fear



It has been a while since I've posted anything, but I haven't really have had the time nor the incentive to do so - However, after two instances I wanted to share my views on stats, glyphs and talents for these bosses. 

This is the standard spec. that I would recommend if you are raiding 25man, http://www.wowhead.com/talent#sM5|

There is some minor thing you can switch around depending on the fight e.g. Astral Shift for Feng if you have to stand out then the 40% dmg reduction is quite nice, however, as overall I see Stone Bulwark Totem as the better choice, and the only problem can be that you drop it while having your Earth Elemental up - which is stupid.
At lvl 90 you will notice that I haven't picked a talent since it really depends on the encounter, but for the majority of fights then you will want Primal Elementalist since it is an amazing talent when used correctly. 

Mogu'shan Vaults:
Stone Guard: You should be sitting on a tank, and if you are starting to progress on it I would recommend you using Unleashed Fury since it helps a lot when tank healing is your main objective. Furthermore, Windwalk Totem is a must since it removes the snare effect that ppl. get when they pop a Cobalt mine. Else it is pretty straight forward - Keep your tank up and remember to use your HST and throw the HR on either melee or ranged, but most importantly check your tile stack before popping Mana Tide Totem as with +100 stacks you should go to max mana when it is dropped.

Feng the Accursed: This is a fight where Primal Elementalist shine, and depending on the combo you choose e.g. we pick Arcane first which means that I usually pop my Earth Elemental and get the 10% increased healing and 20% dmg. reduction which is very good to have. And remember your Healing Tide Totem also gets a 10% increase from Primal Elementalist which makes it one of the strongest throughput CDs if you can manage to use a couple of globals of getting it ready. Personally I am currently playing with "Glyph of Fire Elemental Totem" so my Fire Elemental becomes a 3min cooldown so that it always will be ready to use with Healing Tide Totem.

Gara'Jal the Spiritbinder: Primal Elementalist is again the best choice, and you should have your Earth Elemental ready for the last 25% with the increased raid dmg. then the 20% dmg. reduction for 1min is amazing. Furthermore, Spirit Link Totem is a lifesaver and one of the best cooldowns that the raid got whenever it is stacked up, and using Ascendance at that time should make your raids HP go up by quite a bit.

The Spirit Kings: I would go with Primal Elementalist, and there is not much to that fight except using your CDs at the right time, but most importantly help Purging "Shield of Darkness" and you should be using "Glyph of Purge" and "Telluric Currents" since there you will need to push dmg. and you might as well cast Lightning Bolts than stand around doing nothing. 

Elegon: Primal Elementalist is again the strongest contender, and there is no secret trick to this fight perhaps except during transitions with the adds spawning it can help the raid quite a lot of you pop your HTT while you run "back in" since it tops everyone, and if someone takes a hit from the add they will be healed up asap and gives you plenty of time to reposition yourself. Furthermore, when reaching the last phase you will see how strong a cooldown Ascendance coupled with Primal Elementalist and SLT you should be doing +300.000 HPs if only for a short period of time, but it will top people off and give you valuable extra seconds. 

Will of the Emperor:
From my point of view then Unleashed Fury is the talent to pick here since your focus will be on a tank, and he is taking a beating. Preferably you should try keeping a Riptide on your tank, but also on the other tank. Keep Unleash Life on cooldown and remembering to plant your Healing Rain on the ranged camp. This fight is long, and is tough on mana so make it a habit to cast Lightning Bolts whenever it is dance time.

As far as stats go in Mogu'shan Vaults then I would opt for crit over mastery (and was also what I did during progress), however, it depends on the level of your gear since when you reach around 490ilvl you should go for the second HST / HTT breakpoint which is 3306 (goblin) and 3764 for everyone else. 

As for glyphs I would suggest Telluric Currents and Glyph of Fire Elemental Totem for those fights where you are using Primal Elementalist which leaves the last glyph to either Water Shield, Riptide, Healing Wave (It is decent for e.g. Will where you take constant dmg. and you should try to use it as much as possible for tank healing since GHW drains your mana really rather fast) and Totemic Recall. Totemic Recall can grant you a lot of mana back, however, you have time your totems and pay a lot of attention to the timers or else you risk cutting 2-3 ticks, and when you use e.g. Primal Elementalist and use HST you may end up removing both while still having half the time on the Fire Elemental which gives you mana back, but also reduces your throughput. I am not a fan of it, however, on some fights it is good, but it requires a fair amount of focus and is not something I would suggest starting out with when learning a fight.


Heart of Fear:
If you are starting to progress in Heart of Fear I will encourage you to get the extra tick on HTT and HST. 

Imperial Vizier Zor'lok: Dance dance dance revolution - You will want Stone Bulwark Totem and Primal Elementalist and Call of the Elements.
Glyphs: Glyph of Fire Elemental, Telluric Currents and the last is up to you since Spiritwalker's Grace can be quite nice for healing people while dodging balls.
There is only a few "tricks" to this fight and one being: Align your CDs with an Elemental e.g. HTT with Fire Elemental - Ascendance with SLT and Earth Elemental (Quite powerful combo when reaching the last phase) 
And there is no secret trick to the dance, and aside from Blizzard being nitwits in regards to animations and the actual hitbox do not be filled with despair when you are being hit by orbs which is clearly nowhere near you - That is how they managed to do it.
However, as a shaman you do not have too many "oh shit" buttons to hit when that happens, or you have to eat a ball in order to get into the "proper" path. The only thing you can do is to pop Stone Bulwark Totem when he casts Attenuation so if you have to eat a ball you will absorb 50-70k, and pop your HST when you start to run since it is all about focusing on running yourself or else you might eat a couple of balls and require a ress because you tried to heal another person. You can also place a HR in such a manner that you can stand in it, and thereby ensuring that you got some extra HP from Vigor thereby giving you a larger "fuck up" margin, put a Riptide on yourself and be ready with a Nature's Swiftness CH (from yourself, since it is the easiest not the most optimal but the easiest) and be ready to eat a Health Stone. 

Blade Lord: If you managed to kill Imperial Vizier then he shouldn't be a problem, save your SLT for Unseen Strike, spread out and remember to have HTT and Spiritwalker's Grace ready for when he reaches 20%. When you have to start running pop your HTT (use your Fire Elemental if you feel confident with it), Riptide yourself (You should have a roar at this time) and then use Spiritwalker's Grace and CH from yourself until it drops of and then you use Nature's Swiftness, pop Stone Bulwark Totem and HST, switch to Ghost Wolf and run to the other end, and you only stop if someone is close to dying. When reaching the other side UE - HR, SLT, Ascendance and get your raid topped. When the boss reaches 11% get ready to move in advance use Stone Bulwark Totem if it is ready and keep HST on CD while running, and use Call of the Elements if none of them is ready. After that you loot the boss.

Garalon: There isn't many tricks except placing your HR where the raid will be, and remember when you have to use your HTT remember to pop it before the stop thereby reducing the chance that someone will die quite significantly. Beside that utilize Primal Elementalist. 

I will update when I got some more time with Wind Lord Mel'jark, Amber-Shaper Un'sok and Grand Empress Shek'zeer. 

Feel free to mail me if you got any questions. 

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